DAMAGES FEB.20th!! POST SHOW D&D THREAD
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- dalamar501
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DAMAGES FEB.20th!! POST SHOW D&D THREAD
D&D this feb 20th post show?
If people pre make some characters before hand i can run a game maybe? to make it simple could just run an adventure i have a book for forgotten realms setting. 3.5 edition
Mysteries of the Moonsea, really just a bunch of small things in the area no big plot
OR if people want to make 9th level chars can run Expedition to the Demonweb Pits. Which has a cool plot that i haven't ran through yet
If people pre make some characters before hand i can run a game maybe? to make it simple could just run an adventure i have a book for forgotten realms setting. 3.5 edition
Mysteries of the Moonsea, really just a bunch of small things in the area no big plot
OR if people want to make 9th level chars can run Expedition to the Demonweb Pits. Which has a cool plot that i haven't ran through yet
Victoria Straight Edge
tylerp wrote: I'm mostly stoked about turning things into money. it's like alchemy.
Re: DAMAGES FEB.20th!!
This is beyond my capabilities, but I am game to play with a quick bringing up to speed on whatever D+D you play on the eve if that's not too hard to do quickly.dalamar501 wrote: If people pre make some characters before hand i can run a game maybe? to make it simple could just run an adventure i have a book for forgotten realms setting. 3.5 edition
Mysteries of the Moonsea, really just a bunch of small things in the area no big plot
I've never seen 3.5 edition.
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Re: DAMAGES FEB.20th!!
dalamar501 wrote:D&D this feb 20th post show?
If people pre make some characters before hand i can run a game maybe? to make it simple could just run an adventure i have a book for forgotten realms setting. 3.5 edition
Mysteries of the Moonsea, really just a bunch of small things in the area no big plot
OR if people want to make 9th level chars can run Expedition to the Demonweb Pits. Which has a cool plot that i haven't ran through yet
I have an 8th level barbarian I could dig out of retirement for this. Count me in.
ZACH ATTACK wrote:Do drugs. Lots and lots of drugs. The harder the better. Then you'll go from being lonely to wishing that everybody would just fuck off because their a bunch of fucking buzzkills going on about how 'you've got a problem" and they "just want to be their to help you". You don't need any of them. You just need drugs.
- dalamar501
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Re: DAMAGES FEB.20th!!
3.5 is pretty easy to pick up on.Andrew wrote:This is beyond my capabilities, but I am game to play with a quick bringing up to speed on whatever D+D you play on the eve if that's not too hard to do quickly.dalamar501 wrote: If people pre make some characters before hand i can run a game maybe? to make it simple could just run an adventure i have a book for forgotten realms setting. 3.5 edition
Mysteries of the Moonsea, really just a bunch of small things in the area no big plot
I've never seen 3.5 edition.
I can help get a 8th / 9th level char set up.
since Willa already has an 8th..
Victoria Straight Edge
tylerp wrote: I'm mostly stoked about turning things into money. it's like alchemy.
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Re: DAMAGES FEB.20th!!
dalamar501 wrote:3.5 is pretty easy to pick up on.Andrew wrote:This is beyond my capabilities, but I am game to play with a quick bringing up to speed on whatever D+D you play on the eve if that's not too hard to do quickly.dalamar501 wrote: If people pre make some characters before hand i can run a game maybe? to make it simple could just run an adventure i have a book for forgotten realms setting. 3.5 edition
Mysteries of the Moonsea, really just a bunch of small things in the area no big plot
I've never seen 3.5 edition.
I can help get a 8th / 9th level char set up.
since Willa already has an 8th..
Yeah, I actually really like 3.5. I have most of the sourcebooks and am on the lookout for more. I'm thinkin' it's gonna be a D&D summer. They basically took out all the parts that made no sense in AD&D (THACO? Does anyone know how the fuck that actually worked?), but kept all the stuff that AD&D streamlined from the original. Made it WAY more accessible.
ZACH ATTACK wrote:Do drugs. Lots and lots of drugs. The harder the better. Then you'll go from being lonely to wishing that everybody would just fuck off because their a bunch of fucking buzzkills going on about how 'you've got a problem" and they "just want to be their to help you". You don't need any of them. You just need drugs.
Re: DAMAGES FEB.20th!!
THACO makes sense and I disagree with your views on 3.5 - AD&D had an awesome "main class" and "sub class" branching system - everything was related to warrior / wizard / priest / rogue. I was SUPER down with this. This could be because of my childhood obsession with flipping through the book and admiring the art. But I think mostly the "be any class / race / make it all up if you want" thing in 3+ is too free. Like... you can be a half-dragon? What? D&D, to me, should be about starting with the basic character classes and getting more creative with expansions (IE. the class books suggesting new rogue subclasses like the swashbuckler).
Here's a handy example from the internet of how simple THACO is:
player: I attack the orc. I rolled a 12. My THAC0 is 15.
DM: (checks orc stats, finds that this orc has an AC of 4, adds that to the roll of 12 for a total of 16, which is higher than the 15 THAC0) That hits. Roll damage.
It's SUPER simple. "To hit armor class zero".
Here's a handy example from the internet of how simple THACO is:
player: I attack the orc. I rolled a 12. My THAC0 is 15.
DM: (checks orc stats, finds that this orc has an AC of 4, adds that to the roll of 12 for a total of 16, which is higher than the 15 THAC0) That hits. Roll damage.
It's SUPER simple. "To hit armor class zero".
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Re: DAMAGES FEB.20th!!
tyler you're crazy. THAC0 is for weirdos. AC determines how well you hit? what is that about. and dwarf was a class. confusing? yes.
"There's only one rule that I know of, babies—God damn it, you've got to be kind."
- dalamar501
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DAMAGES FEB.20th!! POST SHOW D&D THREAD part 2
First off Mikey that was not in 2nd that dwarf was a class.
you are thinking of 1st pretty sure.
2nd had some cool stuff.
Tyler you are a bit biased as you grew up loving it.
but then you always bring up the half dragon argument? or so it seems. It isn't complete freedom you would have to have a DM that allowed you to branch out to that. There are rules for all that stuff out there but you don't have to use it. Basically there is just rules for using everything and in greater detail for each type of character. Also being a half dragon isn't going to be a great advantage they balance it out as best can be.
you are thinking of 1st pretty sure.
2nd had some cool stuff.
Tyler you are a bit biased as you grew up loving it.
but then you always bring up the half dragon argument? or so it seems. It isn't complete freedom you would have to have a DM that allowed you to branch out to that. There are rules for all that stuff out there but you don't have to use it. Basically there is just rules for using everything and in greater detail for each type of character. Also being a half dragon isn't going to be a great advantage they balance it out as best can be.
Victoria Straight Edge
tylerp wrote: I'm mostly stoked about turning things into money. it's like alchemy.
- Tambro
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Re: DAMAGES FEB.20th!!
Baldur's Gate 2 used 2nd edition rules, therefore making 2nd edition the best.
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- dalamar501
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Re: DAMAGES FEB.20th!!
trueTambro wrote:Baldur's Gate 2 used 2nd edition rules, therefore making 2nd edition the best.
it did use 2.5
haha tambo when i get money i am planning on getting a baldur's gate tattoo.. maybe
fuck i loved that game. 1, 2 and the expansions.
Victoria Straight Edge
tylerp wrote: I'm mostly stoked about turning things into money. it's like alchemy.
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Re: DAMAGES FEB.20th!!
Like x100000000dalamar501 wrote:trueTambro wrote:Baldur's Gate 2 used 2nd edition rules, therefore making 2nd edition the best.
it did use 2.5
haha tambo when i get money i am planning on getting a baldur's gate tattoo.. maybe
fuck i loved that game. 1, 2 and the expansions.
I play bass. I play guitar. I do both poorly. What's up.
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Re: DAMAGES FEB.20th!!
anyone have the discs for baldurs gate 2?
i dominated #1 and the expansion years ago but i never owned the 2nd
i dominated #1 and the expansion years ago but i never owned the 2nd
- dalamar501
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Re: DAMAGES FEB.20th!!
i can lend you the discs for an install. but will need them backkkkkkeith. wrote:anyone have the discs for baldurs gate 2?
i dominated #1 and the expansion years ago but i never owned the 2nd
or you can download a torrent.
Victoria Straight Edge
tylerp wrote: I'm mostly stoked about turning things into money. it's like alchemy.
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Re: DAMAGES FEB.20th!!
do you need a play disc?dalamar501 wrote:i can lend you the discs for an install. but will need them backkkkkkeith. wrote:anyone have the discs for baldurs gate 2?
i dominated #1 and the expansion years ago but i never owned the 2nd
or you can download a torrent.
- dalamar501
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DAMAGES FEB.20th!!
there is always ways around thiskeith. wrote:do you need a play disc?dalamar501 wrote:i can lend you the discs for an install. but will need them backkkkkkeith. wrote:anyone have the discs for baldurs gate 2?
i dominated #1 and the expansion years ago but i never owned the 2nd
or you can download a torrent.
Victoria Straight Edge
tylerp wrote: I'm mostly stoked about turning things into money. it's like alchemy.
Re: DAMAGES FEB.20th!!
dwarf was a RACE in ad&d second edition.
and Troy, my point is that instead of a structured class family, it's just a TON of classes. and instead of putting the emphasis on a small group of races, they put things like the fucking half-dragon and other freakish races in the basic player's guide. my idea of traditional d&d, the kind that's in eighties movies and pop culture and the books/comics and everything, is dwarves and elves and gnomes and humans and half elves and halflings. none of this half-dragon and such stuff. AD&D had expansions to these rules, but they were EXPANSIONS. 3+ has too much freedom in the player's guide. it seems to want to create weird atypical/fantastic characters instead of having an emphasis on a basic party. this is my argument.
and thaco makes sense. armor class determines a hit or miss. the idea of a miss is essentially the same as hitting thick armor and doing no damage.
and Troy, my point is that instead of a structured class family, it's just a TON of classes. and instead of putting the emphasis on a small group of races, they put things like the fucking half-dragon and other freakish races in the basic player's guide. my idea of traditional d&d, the kind that's in eighties movies and pop culture and the books/comics and everything, is dwarves and elves and gnomes and humans and half elves and halflings. none of this half-dragon and such stuff. AD&D had expansions to these rules, but they were EXPANSIONS. 3+ has too much freedom in the player's guide. it seems to want to create weird atypical/fantastic characters instead of having an emphasis on a basic party. this is my argument.
and thaco makes sense. armor class determines a hit or miss. the idea of a miss is essentially the same as hitting thick armor and doing no damage.
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Re: DAMAGES FEB.20th!!
Dwarf was a class in basic D+D, as was Elf. Race in all versions of AD+D.
I've never seen 3.5 edition, it could be sweet, but the nostalgic in me is with Tyler on the charm of the old school AD+D vibe.
I'm stoked that a thread about an upcoming show has morphed into a talk on Dungeons and Dragons.
I've never seen 3.5 edition, it could be sweet, but the nostalgic in me is with Tyler on the charm of the old school AD+D vibe.
I'm stoked that a thread about an upcoming show has morphed into a talk on Dungeons and Dragons.

- dalamar501
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Re: DAMAGES FEB.20th!!
that shit wasn't in the basic player's guidetylerp wrote:dwarf was a RACE in ad&d second edition.
and Troy, my point is that instead of a structured class family, it's just a TON of classes. and instead of putting the emphasis on a small group of races, they put things like the fucking half-dragon and other freakish races in the basic player's guide. my idea of traditional d&d, the kind that's in eighties movies and pop culture and the books/comics and everything, is dwarves and elves and gnomes and humans and half elves and halflings. none of this half-dragon and such stuff. AD&D had expansions to these rules, but they were EXPANSIONS. 3+ has too much freedom in the player's guide. it seems to want to create weird atypical/fantastic characters instead of having an emphasis on a basic party. this is my argument.
and thaco makes sense. armor class determines a hit or miss. the idea of a miss is essentially the same as hitting thick armor and doing no damage.
what guide were you reading there are only human, elf, dwarf, half elf, gnome, halflings, half orc.
those are the only BASIC races
everything else is found in various books that you would have to pay for and need DM permission to use.
The classes aren't just a ton of classes. The basic book only has a few base ones and then 5 special prestige classes.
All of the extra classes after that are very restricted on how you can take them you have to be pretty much a certain class to take more of them.
Victoria Straight Edge
tylerp wrote: I'm mostly stoked about turning things into money. it's like alchemy.
Re: DAMAGES FEB.20th!!
put down your d20s boys, we're all friends. i'm up for any type of d&d really. tyler, i do see the appeal of basic d&d or ad&d as it was simpler and more about a basic party of adventurers versus crazy psionic half dragon monkey wizards.
"There's only one rule that I know of, babies—God damn it, you've got to be kind."
Re: DAMAGES FEB.20th!!
dragonborn is a core race in 4th
as is an eladrin (wtf?)
and a tiefling (what??)
sorry, I guess my 3+ argument lumps 3, 3.5, and 4 into one thing even though they're very different. but about classes... why make a difference between sorcerer and wizard? why 11 base classes instead of the 4 identifyable categories with a bunch of sub-categories? that shit just isn't traditional. the four categories were generally based on the four main attributes (str/dex/wis/int) with charisma and constitution being beneficial to all. a monk? sigh. paladins can be non-humans???? that's against a traditional core requirement! I could go on but these are just some of the things that make 3+ appeal less to me. it's like if someone took an important book to your past and rewrote it.
this thread got really nerdy.
as is an eladrin (wtf?)
and a tiefling (what??)
sorry, I guess my 3+ argument lumps 3, 3.5, and 4 into one thing even though they're very different. but about classes... why make a difference between sorcerer and wizard? why 11 base classes instead of the 4 identifyable categories with a bunch of sub-categories? that shit just isn't traditional. the four categories were generally based on the four main attributes (str/dex/wis/int) with charisma and constitution being beneficial to all. a monk? sigh. paladins can be non-humans???? that's against a traditional core requirement! I could go on but these are just some of the things that make 3+ appeal less to me. it's like if someone took an important book to your past and rewrote it.
this thread got really nerdy.
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